TRACKING INTELLIGENCE · TRACKING PROFILE
Dario Saric
SAC · Forward-Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 5 games · SpeedDistance- distance0.97km
- on offense0.48km
- on defense0.48km
- average speed6.8km/h
- speed on offense7.4km/h
- speed on defense6.7km/h
- km per minute0.12km per minute
- meters per minute116.0meters per minute
- minutes per game8.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24
TOUCH ECOSYSTEM
sample: 5 games · Possessions- touches8.0per game
- front-court touches4.4per game
- % of touches in the frontcourt55.0%
- touches per minute1.0per minute
- paint touches0.6per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside13.6%
- seconds per touch1.1s
- dribbles per touch0.38
- minutes with the ball0.2minutes
- points per touch0.13
- points per paint touch0.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24
PASSING & CREATION
sample: 5 games · Passing- passes made6.2per game
- passes received4.6per game
- passes received per pass made0.74
- assists0.4per game
- potential assists0.4per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created1.0per game
- % of passes ending in a basket6.5%
- points created per point scored1.00
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.0per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes— · No attempts: no percentage
- % ending in a turnover— · No attempts: no percentage
- % ending in a foul— · No attempts: no percentage
- points per drive— · No attempts: no percentage
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24
HOW IT CREATES ITS SHOTS
sample: 5 games · CatchShoot- HOW IT CREATES ITS SHOTS75.0%
CATCH & SHOOT
sample: 5 games · CatchShoot- points0.6per game
- attempts0.6per game
- made0.2per game
- FG%33.3%
- effective FG%50.0%
- threes attempted0.6per game
- 3P%33.3%
PULL-UP
sample: 5 games · PullUpShot- points0.0per game
- attempts0.2per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 16.7 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 0.4 | 33.3 % | 0.0 % | 0.0 % | 0.0 | — |
| wide open (6+ ft) | 0.6 | 50.0 % | 33.3 % | 50.0 % | 0.6 | 33.3 % |
| all shots | 1.2 | 100.0 % | 16.7 % | 25.0 % | 0.6 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24
REBOUND CONTROL
sample: 5 games · DefenseRIM DEFENCE
sample: 5 games · Defense- shots defended1.6per game
- made on those shots1.4per game
- opponent FG%87.5%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.4per game
- rebounds secured1.2per game
- offensive chances0.8per game
- defensive chances1.6per game
- conversion rate50.0%
- offensive conversion25.0%not stable year to year
- defensive conversion62.5%
- contested66.7%
- average rebound distance4.4ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 45.8 % | 2.2 | 1.6 | 72.7 % | 60.6 % | 12.1 % |
| less than 10 ft | 50.0 % | 2.4 | 1.6 | 66.7 % | 57.7 % | 9.0 % |
| two-pointers | 62.5 % | 3.0 | 2.2 | 73.3 % | 54.2 % | 19.1 % |
| more than 15 ft | 45.8 % | 2.2 | 0.8 | 36.4 % | 32.9 % | 3.4 % |
| three-pointers | 37.5 % | 1.8 | 0.4 | 22.2 % | 31.9 % | -9.7 % |
| all shots | 100.0 % | 4.8 | 2.6 | 54.2 % | 45.8 % | 8.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%25.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
