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TRACKING INTELLIGENCE · TRACKING PROFILE

Clint Capela

HOU · Center · NBA 2025-26

Clint Capela

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season75 box-score gamesTracking in 75 of 75 games

MOVEMENT

sample: 75 games · SpeedDistance
  • distance1.45km#358/414
  • on offense0.80km
  • on defense0.64km
  • average speed6.5km/h
  • speed on offense6.7km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#279/414
  • meters per minute118.0meters per minute
  • minutes per game12.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 75 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches15.8per game
  • front-court touches9.0per game
  • % of touches in the frontcourt57.0%
  • touches per minute1.3per minute
  • paint touches4.0per game#61/414
  • elbow touches1.2per game#88/414
  • post touches0.1per game
  • of his game goes through the inside58.9%
  • seconds per touch1.5s
  • dribbles per touch0.42
  • minutes with the ball0.4minutes
  • points per touch0.24
  • points per paint touch0.77
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 75 games · Passing

He gives more than he receives: the play starts with him.

  • passes made11.5per game
  • passes received7.3per game
  • passes received per pass made0.63
  • assists0.7per game
  • potential assists1.1per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created1.7per game#374/414
  • % of passes ending in a basket5.8%
  • points created per point scored0.45
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.4per game#379/414
  • points0.2per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.2per game
  • free throws0.1per game
  • FG%33.3%
  • passes25.0%
  • % ending in a turnover7.1%not stable year to year
  • % ending in a foul14.3%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 75 games · CatchShoot
  • HOW IT CREATES ITS SHOTS· No attempts: no percentage

CATCH & SHOOT

sample: 75 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

PULL-UP

sample: 75 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.516.4 %51.4 %51.4 %0.0
tight (2-4 ft)2.171.1 %49.4 %49.4 %0.0
open (4-6 ft)0.310.7 %66.7 %66.7 %0.0
wide open (6+ ft)0.11.8 %75.0 %87.5 %0.050.0 %
all shots3.0100.0 %52.0 %52.2 %0.050.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 75 games · Defense

RIM DEFENCE

sample: 75 games · Defense
  • shots defended2.6per game#146/414
  • made on those shots1.3per game
  • opponent FG%49.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.9per game
  • rebounds secured4.5per game
  • offensive chances3.7per game
  • defensive chances4.4per game
  • conversion rate58.0%#81/283
  • offensive conversion57.3%not stable year to year
  • defensive conversion56.2%
  • contested57.3%
  • average rebound distance5.1ft
  • average rebound distance (m)1.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.3 %2.51.246.3 %64.0 %-17.7 %
less than 10 ft49.9 %3.11.445.4 %60.0 %-14.6 %
two-pointers70.3 %4.32.045.0 %55.6 %-10.6 %
more than 15 ft37.1 %2.30.728.4 %35.2 %-6.8 %
three-pointers29.7 %1.80.527.4 %34.9 %-7.5 %
all shots100.0 %6.22.539.8 %48.6 %-8.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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