TRACKING INTELLIGENCE · TRACKING PROFILE
Clint Capela
HOU · Center · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 75 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed6.5km/h
- speed on offense6.7km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#279/414
- meters per minute118.0meters per minute
- minutes per game12.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 75 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches15.8per game
- front-court touches9.0per game
- % of touches in the frontcourt57.0%
- touches per minute1.3per minute
- paint touches4.0per game#61/414
- elbow touches1.2per game#88/414
- post touches0.1per game
- of his game goes through the inside58.9%
- seconds per touch1.5s
- dribbles per touch0.42
- minutes with the ball0.4minutes
- points per touch0.24
- points per paint touch0.77
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 75 games · PassingHe gives more than he receives: the play starts with him.
- passes made11.5per game
- passes received7.3per game
- passes received per pass made0.63
- assists0.7per game
- potential assists1.1per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created1.7per game#374/414
- % of passes ending in a basket5.8%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.4per game#379/414
- points0.2per game
- passes made0.1per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.1per game
- attempts0.2per game
- free throws0.1per game
- FG%33.3%
- passes25.0%
- % ending in a turnover7.1%not stable year to year
- % ending in a foul14.3%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 75 games · CatchShoot- HOW IT CREATES ITS SHOTS— · No attempts: no percentage
CATCH & SHOOT
sample: 75 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
PULL-UP
sample: 75 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 16.4 % | 51.4 % | 51.4 % | 0.0 | — |
| tight (2-4 ft) | 2.1 | 71.1 % | 49.4 % | 49.4 % | 0.0 | — |
| open (4-6 ft) | 0.3 | 10.7 % | 66.7 % | 66.7 % | 0.0 | — |
| wide open (6+ ft) | 0.1 | 1.8 % | 75.0 % | 87.5 % | 0.0 | 50.0 % |
| all shots | 3.0 | 100.0 % | 52.0 % | 52.2 % | 0.0 | 50.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 75 games · DefenseRIM DEFENCE
sample: 75 games · Defense- shots defended2.6per game#146/414
- made on those shots1.3per game
- opponent FG%49.0%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.9per game
- rebounds secured4.5per game
- offensive chances3.7per game
- defensive chances4.4per game
- conversion rate58.0%#81/283
- offensive conversion57.3%not stable year to year
- defensive conversion56.2%
- contested57.3%
- average rebound distance5.1ft
- average rebound distance (m)1.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 41.3 % | 2.5 | 1.2 | 46.3 % | 64.0 % | -17.7 % |
| less than 10 ft | 49.9 % | 3.1 | 1.4 | 45.4 % | 60.0 % | -14.6 % |
| two-pointers | 70.3 % | 4.3 | 2.0 | 45.0 % | 55.6 % | -10.6 % |
| more than 15 ft | 37.1 % | 2.3 | 0.7 | 28.4 % | 35.2 % | -6.8 % |
| three-pointers | 29.7 % | 1.8 | 0.5 | 27.4 % | 34.9 % | -7.5 % |
| all shots | 100.0 % | 6.2 | 2.5 | 39.8 % | 48.6 % | -8.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
