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TRACKING INTELLIGENCE · TRACKING PROFILE

Bogdan Bogdanović

LAC · G · NBA 2025-26

Bogdan Bogdanović

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season23 box-score gamesTracking in 23 of 23 games

MOVEMENT

sample: 23 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.25km
  • on offense1.13km
  • on defense0.97km
  • average speed6.7km/h
  • speed on offense7.2km/h
  • speed on defense6.2km/h
  • km per minute0.11km per minute
  • meters per minute114.0meters per minute
  • minutes per game19.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 23 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches34.2per game
  • front-court touches15.1per game
  • % of touches in the frontcourt44.2%
  • touches per minute1.7per minute
  • paint touches0.3per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside3.3%
  • seconds per touch3.8s
  • dribbles per touch3.22
  • minutes with the ball2.2minutes
  • points per touch0.22
  • points per paint touch0.67
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 23 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made24.8per game
  • passes received24.1per game
  • passes received per pass made0.97
  • assists2.2per game
  • potential assists3.9per game
  • secondary assists0.5per game
  • free-throw assists0.3per game
  • points created6.3per game
  • % of passes ending in a basket8.9%
  • points created per point scored0.85
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.9per game
  • points2.0per game
  • passes made2.0per game
  • assists0.5per game
  • turnovers0.1per game
  • shooting foul0.4per game
  • attempts1.4per game
  • free throws0.8per game
  • FG%50.0%
  • passes51.1%
  • % ending in a turnover2.2%not stable year to year
  • % ending in a foul10.0%
  • points per drive0.51

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 23 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS43.4%

CATCH & SHOOT

sample: 23 games · CatchShoot
  • points2.1per game
  • attempts2.3per game
  • made0.7per game
  • FG%30.8%
  • effective FG%46.2%
  • threes attempted2.3per game
  • 3P%30.8%

PULL-UP

sample: 23 games · PullUpShot
  • points3.3per game
  • attempts3.0per game
  • made1.3per game
  • FG%43.5%
  • effective FG%55.8%
  • threes attempted1.9per game
  • 3P%39.5%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.9 %44.4 %50.0 %0.150.0 %
tight (2-4 ft)1.726.3 %32.5 %33.8 %0.76.7 %
open (4-6 ft)2.741.4 %42.9 %55.6 %1.741.0 %
wide open (6+ ft)1.726.3 %37.5 %56.3 %1.738.5 %
all shots6.6100.0 %38.8 %49.7 %4.134.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 23 games · Defense

RIM DEFENCE

sample: 23 games · Defense
  • shots defended2.1per game
  • made on those shots1.7per game
  • opponent FG%79.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.3per game
  • rebounds secured2.6per game
  • offensive chances1.0per game
  • defensive chances4.4per game
  • conversion rate48.8%
  • offensive conversion27.3%not stable year to year
  • defensive conversion52.5%
  • contested20.3%
  • average rebound distance9.6ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.4 %3.12.271.0 %63.4 %7.6 %
less than 10 ft45.1 %4.02.562.5 %59.2 %3.3 %
two-pointers63.6 %5.63.154.8 %54.4 %0.5 %
more than 15 ft42.1 %3.71.436.6 %37.4 %-0.8 %
three-pointers36.4 %3.21.340.8 %36.6 %4.2 %
all shots100.0 %8.94.449.7 %46.3 %3.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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