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TRACKING INTELLIGENCE · TRACKING PROFILE

Jusuf Nurkić

UTA · C · NBA 2025-26

Jusuf Nurkić

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season41 box-score gamesTracking in 41 of 41 games

MOVEMENT

sample: 41 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed6.6km/h
  • speed on offense6.9km/h
  • speed on defense6.2km/h
  • km per minute0.11km per minute#383/414
  • meters per minute110.0meters per minute
  • minutes per game26.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 41 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches57.9per game
  • front-court touches34.4per game
  • % of touches in the frontcourt59.4%
  • touches per minute2.2per minute
  • paint touches5.9per game#31/414
  • elbow touches3.0per game#18/414
  • post touches1.1per game
  • of his game goes through the inside29.1%
  • seconds per touch1.9s
  • dribbles per touch0.72
  • minutes with the ball1.8minutes
  • points per touch0.19#303/342
  • points per paint touch0.82
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 41 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made44.7per game
  • passes received36.8per game
  • passes received per pass made0.82
  • assists4.8per game
  • potential assists7.6per game
  • secondary assists0.2per game
  • free-throw assists0.4per game
  • points created12.2per game#51/414
  • % of passes ending in a basket10.7%
  • points created per point scored1.12
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.0per game#333/414
  • points0.5per game
  • passes made0.2per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.5per game
  • free throws0.3per game
  • FG%30.0%
  • passes23.3%
  • % ending in a turnover11.6%not stable year to year
  • % ending in a foul14.0%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 41 games · CatchShoot
  • HOW IT CREATES ITS SHOTS87.0%

CATCH & SHOOT

sample: 41 games · CatchShoot
  • points2.3per game
  • attempts2.0per game
  • made0.9per game
  • FG%44.4%
  • effective FG%58.0%
  • threes attempted1.5per game
  • 3P%35.5%

PULL-UP

sample: 41 games · PullUpShot
  • points0.2per game
  • attempts0.3per game
  • made0.1per game
  • FG%25.0%
  • effective FG%29.2%
  • threes attempted0.1per game
  • 3P%16.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.99.8 %40.0 %40.0 %0.0
tight (2-4 ft)4.854.6 %53.3 %53.3 %0.00.0 %
open (4-6 ft)1.213.4 %58.3 %59.4 %0.216.7 %
wide open (6+ ft)1.922.1 %43.0 %58.2 %1.637.5 %
all shots8.7100.0 %50.4 %53.9 %1.735.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 41 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 41 games · Defense
  • shots defended5.2per game#16/414
  • made on those shots3.4per game
  • opponent FG%65.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances18.2per game
  • rebounds secured10.4per game
  • offensive chances6.7per game
  • defensive chances11.9per game
  • conversion rate56.9%#102/283
  • offensive conversion38.7%not stable year to year
  • defensive conversion65.2%
  • contested44.7%
  • average rebound distance4.4ft
  • average rebound distance (m)1.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.7 %4.92.960.3 %65.8 %-5.5 %
less than 10 ft46.1 %6.33.555.6 %61.6 %-5.9 %
two-pointers63.2 %8.64.956.5 %57.4 %-0.8 %
more than 15 ft43.4 %5.92.440.5 %36.4 %4.1 %
three-pointers36.8 %5.01.835.1 %35.6 %-0.5 %
all shots100.0 %13.66.648.7 %49.8 %-1.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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