TRACKING INTELLIGENCE · TRACKING PROFILE
Jusuf Nurkić
UTA · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 41 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.90km#166/414
- on offense1.61km
- on defense1.29km
- average speed6.6km/h
- speed on offense6.9km/h
- speed on defense6.2km/h
- km per minute0.11km per minute#383/414
- meters per minute110.0meters per minute
- minutes per game26.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 41 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches57.9per game
- front-court touches34.4per game
- % of touches in the frontcourt59.4%
- touches per minute2.2per minute
- paint touches5.9per game#31/414
- elbow touches3.0per game#18/414
- post touches1.1per game
- of his game goes through the inside29.1%
- seconds per touch1.9s
- dribbles per touch0.72
- minutes with the ball1.8minutes
- points per touch0.19#303/342
- points per paint touch0.82
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 41 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made44.7per game
- passes received36.8per game
- passes received per pass made0.82
- assists4.8per game
- potential assists7.6per game
- secondary assists0.2per game
- free-throw assists0.4per game
- points created12.2per game#51/414
- % of passes ending in a basket10.7%
- points created per point scored1.12
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.0per game#333/414
- points0.5per game
- passes made0.2per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.5per game
- free throws0.3per game
- FG%30.0%
- passes23.3%
- % ending in a turnover11.6%not stable year to year
- % ending in a foul14.0%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 41 games · CatchShoot- HOW IT CREATES ITS SHOTS87.0%
CATCH & SHOOT
sample: 41 games · CatchShoot- points2.3per game
- attempts2.0per game
- made0.9per game
- FG%44.4%
- effective FG%58.0%
- threes attempted1.5per game
- 3P%35.5%
PULL-UP
sample: 41 games · PullUpShot- points0.2per game
- attempts0.3per game
- made0.1per game
- FG%25.0%
- effective FG%29.2%
- threes attempted0.1per game
- 3P%16.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.9 | 9.8 % | 40.0 % | 40.0 % | 0.0 | — |
| tight (2-4 ft) | 4.8 | 54.6 % | 53.3 % | 53.3 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.2 | 13.4 % | 58.3 % | 59.4 % | 0.2 | 16.7 % |
| wide open (6+ ft) | 1.9 | 22.1 % | 43.0 % | 58.2 % | 1.6 | 37.5 % |
| all shots | 8.7 | 100.0 % | 50.4 % | 53.9 % | 1.7 | 35.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 41 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 41 games · Defense- shots defended5.2per game#16/414
- made on those shots3.4per game
- opponent FG%65.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances18.2per game
- rebounds secured10.4per game
- offensive chances6.7per game
- defensive chances11.9per game
- conversion rate56.9%#102/283
- offensive conversion38.7%not stable year to year
- defensive conversion65.2%
- contested44.7%
- average rebound distance4.4ft
- average rebound distance (m)1.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.7 % | 4.9 | 2.9 | 60.3 % | 65.8 % | -5.5 % |
| less than 10 ft | 46.1 % | 6.3 | 3.5 | 55.6 % | 61.6 % | -5.9 % |
| two-pointers | 63.2 % | 8.6 | 4.9 | 56.5 % | 57.4 % | -0.8 % |
| more than 15 ft | 43.4 % | 5.9 | 2.4 | 40.5 % | 36.4 % | 4.1 % |
| three-pointers | 36.8 % | 5.0 | 1.8 | 35.1 % | 35.6 % | -0.5 % |
| all shots | 100.0 % | 13.6 | 6.6 | 48.7 % | 49.8 % | -1.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
