SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Nikola Jokić

DEN · C · NBA 2025-26

Nikola Jokić

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed6.0km/h
  • speed on offense6.5km/h
  • speed on defense5.6km/h
  • km per minute0.10km per minute#412/414
  • meters per minute102.0meters per minute
  • minutes per game34.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches100.2per game
  • front-court touches55.8per game
  • % of touches in the frontcourt55.7%
  • touches per minute2.9per minute
  • paint touches7.8per game#10/414
  • elbow touches8.9per game#1/414
  • post touches7.2per game
  • of his game goes through the inside42.8%
  • seconds per touch2.7s
  • dribbles per touch1.32
  • minutes with the ball4.6minutes
  • points per touch0.28#177/342
  • points per paint touch1.04
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made73.0per game
  • passes received69.9per game
  • passes received per pass made0.96
  • assists10.7per game
  • potential assists17.6per game
  • secondary assists1.0per game
  • free-throw assists1.3per game
  • points created28.2per game#1/414
  • % of passes ending in a basket14.7%
  • points created per point scored1.02
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives4.4per game#162/414
  • points3.5per game
  • passes made1.4per game
  • assists0.4per game
  • turnovers0.3per game
  • shooting foul0.4per game
  • attempts2.3per game
  • free throws0.7per game
  • FG%61.2%
  • passes31.4%
  • % ending in a turnover7.1%not stable year to year
  • % ending in a foul8.1%
  • points per drive0.80

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS61.9%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points4.7per game
  • attempts3.9per game
  • made1.8per game
  • FG%45.1%
  • effective FG%60.7%
  • threes attempted3.1per game
  • 3P%39.5%

PULL-UP

sample: 65 games · PullUpShot
  • points2.5per game
  • attempts2.4per game
  • made1.1per game
  • FG%46.2%
  • effective FG%52.6%
  • threes attempted0.9per game
  • 3P%32.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.37.3 %45.1 %45.1 %0.00.0 %
tight (2-4 ft)9.755.9 %60.8 %61.7 %0.722.9 %
open (4-6 ft)4.526.1 %53.7 %63.3 %2.336.8 %
wide open (6+ ft)1.910.7 %52.1 %70.7 %1.448.4 %
all shots17.3100.0 %56.9 %61.8 %4.538.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 65 games · Defense
  • shots defended6.9per game#2/414
  • made on those shots4.5per game
  • opponent FG%65.8%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances20.5per game
  • rebounds secured12.9per game
  • offensive chances6.0per game
  • defensive chances15.0per game
  • conversion rate62.7%#22/283
  • offensive conversion49.2%not stable year to year
  • defensive conversion66.3%
  • contested46.5%
  • average rebound distance4.5ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.5 %7.44.763.0 %64.1 %-1.0 %
less than 10 ft48.3 %9.05.560.8 %60.4 %0.3 %
two-pointers71.5 %13.37.355.1 %56.0 %-0.9 %
more than 15 ft38.4 %7.22.940.1 %35.5 %4.7 %
three-pointers28.5 %5.32.140.2 %34.7 %5.5 %
all shots100.0 %18.79.550.8 %48.7 %2.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%61.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.