TRACKING INTELLIGENCE · TRACKING PROFILE
Nikola Jokić
DEN · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 65 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed6.0km/h
- speed on offense6.5km/h
- speed on defense5.6km/h
- km per minute0.10km per minute#412/414
- meters per minute102.0meters per minute
- minutes per game34.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 65 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches100.2per game
- front-court touches55.8per game
- % of touches in the frontcourt55.7%
- touches per minute2.9per minute
- paint touches7.8per game#10/414
- elbow touches8.9per game#1/414
- post touches7.2per game
- of his game goes through the inside42.8%
- seconds per touch2.7s
- dribbles per touch1.32
- minutes with the ball4.6minutes
- points per touch0.28#177/342
- points per paint touch1.04
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 65 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made73.0per game
- passes received69.9per game
- passes received per pass made0.96
- assists10.7per game
- potential assists17.6per game
- secondary assists1.0per game
- free-throw assists1.3per game
- points created28.2per game#1/414
- % of passes ending in a basket14.7%
- points created per point scored1.02
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives4.4per game#162/414
- points3.5per game
- passes made1.4per game
- assists0.4per game
- turnovers0.3per game
- shooting foul0.4per game
- attempts2.3per game
- free throws0.7per game
- FG%61.2%
- passes31.4%
- % ending in a turnover7.1%not stable year to year
- % ending in a foul8.1%
- points per drive0.80
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 65 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS61.9%
CATCH & SHOOT
sample: 65 games · CatchShoot- points4.7per game
- attempts3.9per game
- made1.8per game
- FG%45.1%
- effective FG%60.7%
- threes attempted3.1per game
- 3P%39.5%
PULL-UP
sample: 65 games · PullUpShot- points2.5per game
- attempts2.4per game
- made1.1per game
- FG%46.2%
- effective FG%52.6%
- threes attempted0.9per game
- 3P%32.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.3 | 7.3 % | 45.1 % | 45.1 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 9.7 | 55.9 % | 60.8 % | 61.7 % | 0.7 | 22.9 % |
| open (4-6 ft) | 4.5 | 26.1 % | 53.7 % | 63.3 % | 2.3 | 36.8 % |
| wide open (6+ ft) | 1.9 | 10.7 % | 52.1 % | 70.7 % | 1.4 | 48.4 % |
| all shots | 17.3 | 100.0 % | 56.9 % | 61.8 % | 4.5 | 38.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 65 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 65 games · Defense- shots defended6.9per game#2/414
- made on those shots4.5per game
- opponent FG%65.8%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances20.5per game
- rebounds secured12.9per game
- offensive chances6.0per game
- defensive chances15.0per game
- conversion rate62.7%#22/283
- offensive conversion49.2%not stable year to year
- defensive conversion66.3%
- contested46.5%
- average rebound distance4.5ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.5 % | 7.4 | 4.7 | 63.0 % | 64.1 % | -1.0 % |
| less than 10 ft | 48.3 % | 9.0 | 5.5 | 60.8 % | 60.4 % | 0.3 % |
| two-pointers | 71.5 % | 13.3 | 7.3 | 55.1 % | 56.0 % | -0.9 % |
| more than 15 ft | 38.4 % | 7.2 | 2.9 | 40.1 % | 35.5 % | 4.7 % |
| three-pointers | 28.5 % | 5.3 | 2.1 | 40.2 % | 34.7 % | 5.5 % |
| all shots | 100.0 % | 18.7 | 9.5 | 50.8 % | 48.7 % | 2.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%61.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
