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TRACKING INTELLIGENCE · TRACKING PROFILE

Kristaps Porziņģis

GSW · C · NBA 2025-26

Kristaps Porziņģis

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season32 box-score gamesTracking in 32 of 32 games

MOVEMENT

sample: 32 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.57km#216/414
  • on offense1.45km
  • on defense1.29km
  • average speed6.4km/h
  • speed on offense6.8km/h
  • speed on defense6.1km/h
  • km per minute0.11km per minute#393/414
  • meters per minute107.0meters per minute
  • minutes per game24.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 32 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches40.7per game
  • front-court touches29.2per game
  • % of touches in the frontcourt71.7%
  • touches per minute1.7per minute
  • paint touches4.7per game#48/414
  • elbow touches3.0per game#18/414
  • post touches3.7per game
  • of his game goes through the inside39.0%
  • seconds per touch1.8s
  • dribbles per touch0.71
  • minutes with the ball1.2minutes
  • points per touch0.41#15/342
  • points per paint touch1.01
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 32 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made24.1per game
  • passes received30.1per game
  • passes received per pass made1.25
  • assists2.5per game
  • potential assists3.7per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created6.4per game#158/414
  • % of passes ending in a basket10.5%
  • points created per point scored0.38
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.9per game#273/414
  • points1.0per game
  • passes made0.8per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.3per game
  • attempts0.7per game
  • free throws0.6per game
  • FG%30.4%
  • passes41.7%
  • % ending in a turnover3.3%not stable year to year
  • % ending in a foul15.0%
  • points per drive0.53

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 32 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS62.8%

CATCH & SHOOT

sample: 32 games · CatchShoot
  • points4.9per game
  • attempts4.9per game
  • made1.7per game
  • FG%33.8%
  • effective FG%49.7%
  • threes attempted4.6per game
  • 3P%34.2%

PULL-UP

sample: 32 games · PullUpShot
  • points2.8per game
  • attempts2.9per game
  • made1.3per game
  • FG%45.7%
  • effective FG%47.8%
  • threes attempted0.4per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.86.7 %42.3 %42.3 %0.0
tight (2-4 ft)4.637.9 %53.7 %54.1 %0.133.3 %
open (4-6 ft)3.528.6 %37.8 %45.5 %1.927.4 %
wide open (6+ ft)3.326.8 %39.4 %56.7 %3.037.9 %
all shots12.1100.0 %44.6 %51.5 %5.033.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 32 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 32 games · Defense
  • shots defended4.8per game#26/414
  • made on those shots2.5per game
  • opponent FG%52.6%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.7per game
  • rebounds secured5.2per game
  • offensive chances3.2per game
  • defensive chances6.8per game
  • conversion rate54.0%#169/283
  • offensive conversion39.6%not stable year to year
  • defensive conversion58.3%
  • contested52.7%
  • average rebound distance5.5ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.8 %5.33.056.5 %64.7 %-8.2 %
less than 10 ft47.5 %6.53.756.7 %60.0 %-3.2 %
two-pointers66.9 %9.24.751.2 %55.8 %-4.6 %
more than 15 ft39.7 %5.41.833.3 %35.9 %-2.6 %
three-pointers33.1 %4.51.533.8 %35.1 %-1.3 %
all shots100.0 %13.76.245.4 %48.9 %-3.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%51.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.