TRACKING INTELLIGENCE · TRACKING PROFILE
Kristaps Porziņģis
GSW · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 32 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.57km#216/414
- on offense1.45km
- on defense1.29km
- average speed6.4km/h
- speed on offense6.8km/h
- speed on defense6.1km/h
- km per minute0.11km per minute#393/414
- meters per minute107.0meters per minute
- minutes per game24.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 32 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches40.7per game
- front-court touches29.2per game
- % of touches in the frontcourt71.7%
- touches per minute1.7per minute
- paint touches4.7per game#48/414
- elbow touches3.0per game#18/414
- post touches3.7per game
- of his game goes through the inside39.0%
- seconds per touch1.8s
- dribbles per touch0.71
- minutes with the ball1.2minutes
- points per touch0.41#15/342
- points per paint touch1.01
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 32 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made24.1per game
- passes received30.1per game
- passes received per pass made1.25
- assists2.5per game
- potential assists3.7per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created6.4per game#158/414
- % of passes ending in a basket10.5%
- points created per point scored0.38
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.9per game#273/414
- points1.0per game
- passes made0.8per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.3per game
- attempts0.7per game
- free throws0.6per game
- FG%30.4%
- passes41.7%
- % ending in a turnover3.3%not stable year to year
- % ending in a foul15.0%
- points per drive0.53
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 32 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS62.8%
CATCH & SHOOT
sample: 32 games · CatchShoot- points4.9per game
- attempts4.9per game
- made1.7per game
- FG%33.8%
- effective FG%49.7%
- threes attempted4.6per game
- 3P%34.2%
PULL-UP
sample: 32 games · PullUpShot- points2.8per game
- attempts2.9per game
- made1.3per game
- FG%45.7%
- effective FG%47.8%
- threes attempted0.4per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 6.7 % | 42.3 % | 42.3 % | 0.0 | — |
| tight (2-4 ft) | 4.6 | 37.9 % | 53.7 % | 54.1 % | 0.1 | 33.3 % |
| open (4-6 ft) | 3.5 | 28.6 % | 37.8 % | 45.5 % | 1.9 | 27.4 % |
| wide open (6+ ft) | 3.3 | 26.8 % | 39.4 % | 56.7 % | 3.0 | 37.9 % |
| all shots | 12.1 | 100.0 % | 44.6 % | 51.5 % | 5.0 | 33.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 32 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 32 games · Defense- shots defended4.8per game#26/414
- made on those shots2.5per game
- opponent FG%52.6%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.7per game
- rebounds secured5.2per game
- offensive chances3.2per game
- defensive chances6.8per game
- conversion rate54.0%#169/283
- offensive conversion39.6%not stable year to year
- defensive conversion58.3%
- contested52.7%
- average rebound distance5.5ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.8 % | 5.3 | 3.0 | 56.5 % | 64.7 % | -8.2 % |
| less than 10 ft | 47.5 % | 6.5 | 3.7 | 56.7 % | 60.0 % | -3.2 % |
| two-pointers | 66.9 % | 9.2 | 4.7 | 51.2 % | 55.8 % | -4.6 % |
| more than 15 ft | 39.7 % | 5.4 | 1.8 | 33.3 % | 35.9 % | -2.6 % |
| three-pointers | 33.1 % | 4.5 | 1.5 | 33.8 % | 35.1 % | -1.3 % |
| all shots | 100.0 % | 13.7 | 6.2 | 45.4 % | 48.9 % | -3.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%51.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
