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TRACKING INTELLIGENCE · TRACKING PROFILE

T.J. McConnell

IND · Guard · NBA 2025-26

T.J. McConnell

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season56 box-score gamesTracking in 56 of 56 games

MOVEMENT

sample: 56 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.25km#270/414
  • on offense1.29km
  • on defense0.97km
  • average speed7.6km/h
  • speed on offense8.2km/h
  • speed on defense7.0km/h
  • km per minute0.13km per minute#25/414
  • meters per minute131.0meters per minute
  • minutes per game17.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 56 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches50.0per game
  • front-court touches17.3per game
  • % of touches in the frontcourt34.6%
  • touches per minute2.9per minute
  • paint touches0.8per game#283/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside6.9%
  • seconds per touch5.0s
  • dribbles per touch4.75
  • minutes with the ball4.1minutes
  • points per touch0.19#303/342
  • points per paint touch0.78
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 56 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made38.9per game
  • passes received41.8per game
  • passes received per pass made1.07
  • assists5.1per game
  • potential assists9.2per game
  • secondary assists0.6per game
  • free-throw assists0.5per game
  • points created13.9per game#37/414
  • % of passes ending in a basket13.2%
  • points created per point scored1.48
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives10.2per game#52/414
  • points5.1per game
  • passes made5.1per game
  • assists1.3per game
  • turnovers0.4per game
  • shooting foul0.2per game
  • attempts4.3per game
  • free throws0.3per game
  • FG%55.4%
  • passes50.0%
  • % ending in a turnover3.5%not stable year to year
  • % ending in a foul1.6%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 56 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS18.0%

CATCH & SHOOT

sample: 56 games · CatchShoot
  • points1.1per game
  • attempts0.9per game
  • made0.4per game
  • FG%43.4%
  • effective FG%55.7%
  • threes attempted0.7per game
  • 3P%35.1%

PULL-UP

sample: 56 games · PullUpShot
  • points4.3per game
  • attempts4.1per game
  • made2.1per game
  • FG%51.7%
  • effective FG%52.2%
  • threes attempted0.2per game
  • 3P%22.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.44.4 %35.0 %35.0 %0.0
tight (2-4 ft)3.138.4 %59.0 %59.0 %0.0
open (4-6 ft)3.543.3 %52.8 %53.6 %0.223.1 %
wide open (6+ ft)1.113.8 %48.4 %58.9 %0.735.1 %
all shots8.0100.0 %53.8 %55.6 %0.932.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 56 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 56 games · Defense
  • shots defended1.1per game#358/414
  • made on those shots0.8per game
  • opponent FG%75.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.8per game
  • rebounds secured2.2per game
  • offensive chances1.2per game
  • defensive chances2.9per game
  • conversion rate57.9%
  • offensive conversion34.4%not stable year to year
  • defensive conversion64.6%
  • contested15.3%
  • average rebound distance10.1ft
  • average rebound distance (m)3.1m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft33.9 %1.91.263.8 %62.2 %1.6 %
less than 10 ft45.2 %2.51.558.6 %58.5 %0.0 %
two-pointers61.9 %3.41.954.7 %54.2 %0.5 %
more than 15 ft47.7 %2.61.038.5 %37.8 %0.7 %
three-pointers38.1 %2.10.941.5 %37.1 %4.4 %
all shots100.0 %5.52.849.7 %46.4 %3.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.