TRACKING INTELLIGENCE · TRACKING PROFILE
LeBron James
LAL · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 60 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed5.8km/h
- speed on offense6.2km/h
- speed on defense5.5km/h
- km per minute0.10km per minute#411/414
- meters per minute102.0meters per minute
- minutes per game33.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 60 games · Possessions- touches70.1per game
- front-court touches39.4per game
- % of touches in the frontcourt56.2%
- touches per minute2.1per minute
- paint touches3.5per game#69/414
- elbow touches2.5per game#23/414
- post touches3.0per game
- of his game goes through the inside22.8%
- seconds per touch3.3s
- dribbles per touch2.40
- minutes with the ball3.8minutes
- points per touch0.30#130/342
- points per paint touch0.96
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 60 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made47.3per game
- passes received55.9per game
- passes received per pass made1.18
- assists7.2per game
- potential assists11.8per game
- secondary assists0.6per game
- free-throw assists0.7per game
- points created18.1per game#13/414
- % of passes ending in a basket15.2%
- points created per point scored0.87
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives6.9per game#90/414
- points4.7per game
- passes made2.3per game
- assists0.7per game
- turnovers0.3per game
- shooting foul0.6per game
- attempts3.5per game
- free throws1.2per game
- FG%51.9%
- passes33.4%
- % ending in a turnover4.6%not stable year to year
- % ending in a foul9.0%
- points per drive0.68
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 60 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS31.5%
CATCH & SHOOT
sample: 60 games · CatchShoot- points2.2per game
- attempts2.3per game
- made0.8per game
- FG%32.6%
- effective FG%47.1%
- threes attempted2.0per game
- 3P%32.8%
PULL-UP
sample: 60 games · PullUpShot- points4.3per game
- attempts5.0per game
- made1.9per game
- FG%37.7%
- effective FG%43.6%
- threes attempted1.9per game
- 3P%31.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.1 | 7.2 % | 43.9 % | 43.9 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 6.1 | 39.5 % | 61.3 % | 62.5 % | 0.5 | 33.3 % |
| open (4-6 ft) | 5.8 | 37.6 % | 42.2 % | 47.7 % | 2.2 | 28.6 % |
| wide open (6+ ft) | 2.4 | 15.7 % | 51.7 % | 62.1 % | 1.4 | 35.7 % |
| all shots | 15.4 | 100.0 % | 51.4 % | 55.5 % | 4.1 | 31.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 60 games · DefenseRIM DEFENCE
sample: 60 games · Defense- shots defended2.6per game#146/414
- made on those shots1.6per game
- opponent FG%62.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances9.9per game
- rebounds secured6.1per game
- offensive chances2.3per game
- defensive chances8.1per game
- conversion rate61.1%#34/283
- offensive conversion31.4%not stable year to year
- defensive conversion66.2%
- contested25.0%
- average rebound distance6.7ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.1 % | 3.7 | 2.4 | 63.5 % | 63.8 % | -0.3 % |
| less than 10 ft | 46.3 % | 4.4 | 2.7 | 61.2 % | 59.8 % | 1.4 % |
| two-pointers | 57.9 % | 5.5 | 3.2 | 58.7 % | 55.2 % | 3.4 % |
| more than 15 ft | 48.8 % | 4.6 | 1.7 | 37.2 % | 36.7 % | 0.5 % |
| three-pointers | 42.1 % | 4.0 | 1.4 | 35.1 % | 36.2 % | -1.0 % |
| all shots | 100.0 % | 9.5 | 4.6 | 48.8 % | 47.2 % | 1.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
