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TRACKING INTELLIGENCE · TRACKING PROFILE

LeBron James

LAL · Forward · NBA 2025-26

LeBron James

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season60 box-score gamesTracking in 60 of 60 games

MOVEMENT

sample: 60 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed5.8km/h
  • speed on offense6.2km/h
  • speed on defense5.5km/h
  • km per minute0.10km per minute#411/414
  • meters per minute102.0meters per minute
  • minutes per game33.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 60 games · Possessions
  • touches70.1per game
  • front-court touches39.4per game
  • % of touches in the frontcourt56.2%
  • touches per minute2.1per minute
  • paint touches3.5per game#69/414
  • elbow touches2.5per game#23/414
  • post touches3.0per game
  • of his game goes through the inside22.8%
  • seconds per touch3.3s
  • dribbles per touch2.40
  • minutes with the ball3.8minutes
  • points per touch0.30#130/342
  • points per paint touch0.96
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 60 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made47.3per game
  • passes received55.9per game
  • passes received per pass made1.18
  • assists7.2per game
  • potential assists11.8per game
  • secondary assists0.6per game
  • free-throw assists0.7per game
  • points created18.1per game#13/414
  • % of passes ending in a basket15.2%
  • points created per point scored0.87
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives6.9per game#90/414
  • points4.7per game
  • passes made2.3per game
  • assists0.7per game
  • turnovers0.3per game
  • shooting foul0.6per game
  • attempts3.5per game
  • free throws1.2per game
  • FG%51.9%
  • passes33.4%
  • % ending in a turnover4.6%not stable year to year
  • % ending in a foul9.0%
  • points per drive0.68

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 60 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS31.5%

CATCH & SHOOT

sample: 60 games · CatchShoot
  • points2.2per game
  • attempts2.3per game
  • made0.8per game
  • FG%32.6%
  • effective FG%47.1%
  • threes attempted2.0per game
  • 3P%32.8%

PULL-UP

sample: 60 games · PullUpShot
  • points4.3per game
  • attempts5.0per game
  • made1.9per game
  • FG%37.7%
  • effective FG%43.6%
  • threes attempted1.9per game
  • 3P%31.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.17.2 %43.9 %43.9 %0.00.0 %
tight (2-4 ft)6.139.5 %61.3 %62.5 %0.533.3 %
open (4-6 ft)5.837.6 %42.2 %47.7 %2.228.6 %
wide open (6+ ft)2.415.7 %51.7 %62.1 %1.435.7 %
all shots15.4100.0 %51.4 %55.5 %4.131.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 60 games · Defense

RIM DEFENCE

sample: 60 games · Defense
  • shots defended2.6per game#146/414
  • made on those shots1.6per game
  • opponent FG%62.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances9.9per game
  • rebounds secured6.1per game
  • offensive chances2.3per game
  • defensive chances8.1per game
  • conversion rate61.1%#34/283
  • offensive conversion31.4%not stable year to year
  • defensive conversion66.2%
  • contested25.0%
  • average rebound distance6.7ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.1 %3.72.463.5 %63.8 %-0.3 %
less than 10 ft46.3 %4.42.761.2 %59.8 %1.4 %
two-pointers57.9 %5.53.258.7 %55.2 %3.4 %
more than 15 ft48.8 %4.61.737.2 %36.7 %0.5 %
three-pointers42.1 %4.01.435.1 %36.2 %-1.0 %
all shots100.0 %9.54.648.8 %47.2 %1.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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