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TRACKING INTELLIGENCE · TRACKING PROFILE

Kevon Looney

NOP · Forward · NBA 2025-26

Kevon Looney

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season21 box-score gamesTracking in 21 of 21 games

MOVEMENT

sample: 21 games · SpeedDistance
  • distance1.61km
  • on offense0.80km
  • on defense0.80km
  • average speed6.7km/h
  • speed on offense7.0km/h
  • speed on defense6.5km/h
  • km per minute0.11km per minute
  • meters per minute110.0meters per minute
  • minutes per game14.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 21 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches23.4per game
  • front-court touches14.6per game
  • % of touches in the frontcourt62.4%
  • touches per minute1.6per minute
  • paint touches3.0per game
  • elbow touches1.2per game
  • post touches0.0per game
  • of his game goes through the inside28.8%
  • seconds per touch1.6s
  • dribbles per touch0.59
  • minutes with the ball0.6minutes
  • points per touch0.12
  • points per paint touch0.71
  • per possession— · No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 21 games · Passing

He gives more than he receives: the play starts with him.

  • passes made19.7per game
  • passes received13.4per game
  • passes received per pass made0.68
  • assists1.6per game
  • potential assists2.5per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created4.1per game
  • % of passes ending in a basket8.2%
  • points created per point scored1.46
  • assisted / unassisted— · The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.2per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.1per game
  • free throws0.1per game
  • FG%0.0%
  • passes0.0%
  • % ending in a turnover20.0%not stable year to year
  • % ending in a foul20.0%
  • points per drive0.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 21 games · CatchShoot
  • HOW IT CREATES ITS SHOTS66.7%

CATCH & SHOOT

sample: 21 games · CatchShoot
  • points0.3per game
  • attempts0.6per game
  • made0.1per game
  • FG%15.4%
  • effective FG%23.1%
  • threes attempted0.5per game
  • 3P%20.0%

PULL-UP

sample: 21 games · PullUpShot
  • points0.1per game
  • attempts0.3per game
  • made0.0per game
  • FG%16.7%
  • effective FG%16.7%
  • threes attempted0.1per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.620.0 %41.7 %41.7 %0.0—
tight (2-4 ft)1.345.0 %51.9 %51.9 %0.10.0 %
open (4-6 ft)0.415.0 %33.3 %33.3 %0.10.0 %
wide open (6+ ft)0.620.0 %25.0 %33.3 %0.520.0 %
all shots2.9100.0 %41.7 %43.3 %0.615.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 21 games · Defense

RIM DEFENCE

sample: 21 games · Defense
  • shots defended2.5per game
  • made on those shots2.0per game
  • opponent FG%78.8%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances9.1per game
  • rebounds secured5.6per game
  • offensive chances4.1per game
  • defensive chances5.4per game
  • conversion rate62.1%
  • offensive conversion56.5%not stable year to year
  • defensive conversion61.9%
  • contested42.4%
  • average rebound distance5.8ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.0 %2.51.976.9 %66.2 %10.8 %
less than 10 ft38.7 %3.12.270.8 %62.5 %8.2 %
two-pointers54.2 %4.32.762.6 %57.4 %5.3 %
more than 15 ft53.6 %4.31.637.8 %35.3 %2.5 %
three-pointers45.8 %3.71.336.4 %34.7 %1.7 %
all shots100.0 %8.04.150.6 %48.8 %1.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%43.3%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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