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TRACKING INTELLIGENCE · TRACKING PROFILE

Garrison Mathews

IND · Guard · NBA 2025-26

Garrison Mathews

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season15 box-score gamesTracking in 15 of 15 games

MOVEMENT

sample: 15 games · SpeedDistance
  • distance1.61km
  • on offense0.80km
  • on defense0.64km
  • average speed7.4km/h
  • speed on offense8.1km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute
  • meters per minute123.0meters per minute
  • minutes per game13.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 15 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches17.0per game
  • front-court touches10.3per game
  • % of touches in the frontcourt60.6%
  • touches per minute1.3per minute
  • paint touches0.1per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside2.9%
  • seconds per touch1.4s
  • dribbles per touch0.45
  • minutes with the ball0.4minutes
  • points per touch0.31
  • points per paint touch0.00
  • per possession— · No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 15 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made12.3per game
  • passes received11.1per game
  • passes received per pass made0.90
  • assists0.7per game
  • potential assists1.3per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created1.5per game
  • % of passes ending in a basket5.4%
  • points created per point scored0.29
  • assisted / unassisted— · The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.9per game
  • points0.7per game
  • passes made0.3per game
  • assists0.1per game
  • turnovers0.0per game
  • shooting foul0.3per game
  • attempts0.2per game
  • free throws0.7per game
  • FG%33.3%
  • passes30.8%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul38.5%
  • points per drive0.78

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 15 games · CatchShoot
  • HOW IT CREATES ITS SHOTS87.1%

CATCH & SHOOT

sample: 15 games · CatchShoot
  • points3.4per game
  • attempts2.7per game
  • made1.1per game
  • FG%41.5%
  • effective FG%62.2%
  • threes attempted2.7per game
  • 3P%41.5%

PULL-UP

sample: 15 games · PullUpShot
  • points0.1per game
  • attempts0.4per game
  • made0.1per game
  • FG%16.7%
  • effective FG%16.7%
  • threes attempted0.3per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.11.9 %0.0 %0.0 %0.0—
tight (2-4 ft)1.336.5 %52.6 %68.4 %0.942.9 %
open (4-6 ft)1.130.8 %37.5 %56.3 %1.137.5 %
wide open (6+ ft)1.130.8 %31.3 %46.9 %1.131.3 %
all shots3.5100.0 %40.4 %56.7 %3.137.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 15 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 15 games · Defense
  • shots defended0.9per game
  • made on those shots0.7per game
  • opponent FG%84.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances2.6per game
  • rebounds secured1.1per game
  • offensive chances0.4per game
  • defensive chances2.4per game
  • conversion rate44.7%
  • offensive conversion33.3%not stable year to year
  • defensive conversion42.9%
  • contested11.8%
  • average rebound distance10.6ft
  • average rebound distance (m)3.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft42.5 %2.21.671.0 %61.6 %9.3 %
less than 10 ft53.4 %2.81.864.1 %57.5 %6.6 %
two-pointers65.8 %3.42.058.3 %53.1 %5.2 %
more than 15 ft38.4 %2.00.628.6 %36.3 %-7.8 %
three-pointers34.2 %1.80.528.0 %35.3 %-7.3 %
all shots100.0 %5.22.547.9 %45.2 %2.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%56.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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