SportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Isaiah Stevens

SAC · G · NBA 2025-26

Isaiah Stevens

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season3 box-score gamesTracking in 3 of 3 games

MOVEMENT

sample: 3 games · SpeedDistance
  • distance1.77km
  • on offense0.97km
  • on defense0.80km
  • average speed7.0km/h
  • speed on offense7.2km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute
  • meters per minute124.0meters per minute
  • minutes per game14.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-25

TOUCH ECOSYSTEM

sample: 3 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches31.3per game
  • front-court touches13.0per game
  • % of touches in the frontcourt41.5%
  • touches per minute2.2per minute
  • paint touches0.7per game
  • elbow touches0.7per game
  • post touches0.0per game
  • of his game goes through the inside10.8%
  • seconds per touch3.3s
  • dribbles per touch3.16
  • minutes with the ball1.7minutes
  • points per touch0.11
  • points per paint touch1.00
  • per possession— · No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-25

PASSING & CREATION

sample: 3 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made27.3per game
  • passes received23.7per game
  • passes received per pass made0.87
  • assists3.3per game
  • potential assists5.3per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created8.3per game
  • % of passes ending in a basket12.2%
  • points created per point scored2.52
  • assisted / unassisted— · The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.3per game
  • points0.7per game
  • passes made1.0per game
  • assists0.0per game
  • turnovers0.3per game
  • shooting foul0.0per game
  • attempts1.0per game
  • free throws0.0per game
  • FG%33.3%
  • passes42.9%
  • % ending in a turnover14.3%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.30

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-25

HOW IT CREATES ITS SHOTS

sample: 3 games · CatchShoot
  • HOW IT CREATES ITS SHOTS70.0%

CATCH & SHOOT

sample: 3 games · CatchShoot
  • points0.0per game
  • attempts0.7per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.3per game
  • 3P%0.0%

PULL-UP

sample: 3 games · PullUpShot
  • points0.0per game
  • attempts0.3per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted0.0per game
  • 3P%— · No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)1.357.1 %50.0 %50.0 %0.0—
open (4-6 ft)0.728.6 %50.0 %50.0 %0.30.0 %
wide open (6+ ft)0.314.3 %0.0 %0.0 %0.0—
all shots2.3100.0 %42.9 %42.9 %0.30.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-25

REBOUND CONTROL

sample: 3 games · Defense

RIM DEFENCE

sample: 3 games · Defense
  • shots defended0.3per game
  • made on those shots0.3per game
  • opponent FG%100.0%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.0per game
  • rebounds secured1.0per game
  • offensive chances1.0per game
  • defensive chances1.0per game
  • conversion rate50.0%
  • offensive conversion66.7%not stable year to year
  • defensive conversion33.3%
  • contested0.0%
  • average rebound distance18.7ft
  • average rebound distance (m)5.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.0 %1.51.5100.0 %54.2 %45.8 %
less than 10 ft50.0 %2.52.5100.0 %56.5 %43.5 %
two-pointers50.0 %2.52.5100.0 %52.4 %47.6 %
more than 15 ft50.0 %2.52.080.0 %34.6 %45.4 %
three-pointers50.0 %2.52.080.0 %34.1 %45.9 %
all shots100.0 %5.04.590.0 %44.4 %45.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-25

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%42.9%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-25

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.