SportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Bismack Biyombo

SAS · Center · NBA 2025-26

Bismack Biyombo

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season25 box-score gamesTracking in 25 of 25 games

MOVEMENT

sample: 25 games · SpeedDistance
  • distance0.64km
  • on offense0.32km
  • on defense0.32km
  • average speed6.6km/h
  • speed on offense6.8km/h
  • speed on defense6.4km/h
  • km per minute0.11km per minute
  • meters per minute113.0meters per minute
  • minutes per game5.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-24

TOUCH ECOSYSTEM

sample: 25 games · Possessions
  • touches6.5per game
  • front-court touches3.1per game
  • % of touches in the frontcourt47.7%
  • touches per minute1.1per minute
  • paint touches0.9per game
  • elbow touches0.4per game
  • post touches0.0per game
  • of his game goes through the inside41.9%
  • seconds per touch1.8s
  • dribbles per touch0.40
  • minutes with the ball0.2minutes
  • points per touch0.14
  • points per paint touch0.77
  • per possession— · No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-24

PASSING & CREATION

sample: 25 games · Passing
  • passes made5.4per game
  • passes received3.0per game
  • passes received per pass made0.56
  • assists0.2per game
  • potential assists0.3per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.6per game
  • % of passes ending in a basket3.7%
  • points created per point scored0.67
  • assisted / unassisted— · The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.0per game
  • points0.0per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.0per game
  • free throws0.0per game
  • FG%— · No attempts: no percentage
  • passes— · No attempts: no percentage
  • % ending in a turnover— · No attempts: no percentage
  • % ending in a foul— · No attempts: no percentage
  • points per drive— · No attempts: no percentage

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-24

HOW IT CREATES ITS SHOTS

sample: 25 games · CatchShoot
  • HOW IT CREATES ITS SHOTS— · No attempts: no percentage

CATCH & SHOOT

sample: 25 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%— · No attempts: no percentage
  • effective FG%— · No attempts: no percentage
  • threes attempted— · This tracking family does not exist for this player and season
  • 3P%— · This tracking family does not exist for this player and season

PULL-UP

sample: 25 games · PullUpShot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%— · No attempts: no percentage
  • effective FG%— · No attempts: no percentage
  • threes attempted— · This tracking family does not exist for this player and season
  • 3P%— · This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.586.7 %53.8 %53.8 %0.0—
open (4-6 ft)0.113.3 %100.0 %100.0 %0.0—
all shots0.6100.0 %60.0 %60.0 %0.0—

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-24

REBOUND CONTROL

sample: 25 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 25 games · Defense
  • shots defended1.0per game
  • made on those shots0.7per game
  • opponent FG%70.8%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances2.7per game
  • rebounds secured1.0per game
  • offensive chances1.2per game
  • defensive chances1.8per game
  • conversion rate37.7%
  • offensive conversion16.7%not stable year to year
  • defensive conversion46.7%
  • contested30.8%
  • average rebound distance4.7ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.1 %1.21.080.8 %62.9 %17.9 %
less than 10 ft43.2 %1.51.178.1 %59.3 %18.8 %
two-pointers63.5 %2.11.568.1 %55.4 %12.7 %
more than 15 ft44.6 %1.50.636.4 %33.4 %3.0 %
three-pointers36.5 %1.20.433.3 %32.5 %0.8 %
all shots100.0 %3.41.955.4 %48.1 %7.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-24

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-24

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.