01Before tip-off
Pre-game
- Pre-game intelligence: record, rest and precedent.
- The signals that set up what to watch for.
- Context on both rosters and on the headline players.
- The keys the broadcast opens with.

SportiveWorld
From data to the story that earns airtime.
SportiveWorld prepares the signals before the game, spots what matters during the live broadcast, and turns one and the same story into material commentary and production can use.

What you can see today
The screenshots come from the room that is live today, with the engine running over real games played back in deferred mode. It is the same room at all three moments: the only things that change are the game and the instant.
01Before tip-off

02During the game


03At the final buzzer

One story · several outputs
One story, with one single truth behind it. What changes is the shape in which it reaches each desk.
1
Stephen Curry decides a one-point game
Booth
What can be said right now, with its number and its scope.
Graphics
The same story as data, ready for a template.
Production
Where the action sits in the game, with its cut.
Analysis
The play explained on the court, not narrated.


Who it is for
The line that makes sense of what just happened.
What deserves screen now and what can wait.
The checked precedent, with its source.
The engine holding it up while the game runs.
On our own archive and our own play-by-play. No third-party integrations.
Intelligence layers
No catalogue of promises: each layer says on its face whether it can be used today, whether it runs on a prepared case, or whether it is being built.
Scoreboard, the leading story, two or three side notes and a single timeline. It is the screen the demo opens on.
The room picks among the engine's candidates and SAYS why that one and not the one next to it, with how many it chose from.
Source, window, sample and the limit of what the number supports. No proof, no number on screen.
Pre-game, live, half-time, crunch time and final: the same story followed, without changing screen.
What he would say on air plus two instant answers — why it matters, what the proof is — in all four languages.
The pre-game board: record, head to head and headline players, before tip-off.
The play built on the court from the play-by-play, over curated scenes, with trajectories declared illustrative.
The same room already serves the NBA and the Liga Endesa. In the ACB coverage is quarter by quarter, and the room says so.
The open question goes to the same Analyst Pro as the product. When it cannot support an answer, it says so instead of filling in.
The story turned into payload and graphic output, in all four languages.
The locator for the play in the game's cut catalogue.
The same engine over more leagues, each with its own archive and its own play-by-play.

What we are working on
Prioritised alerts straight into the commentator's environment.
Stories automatically turned into payload and graphic output.
Playlists and locators by relevance: shooting, rebounding, defence, creation, turnovers.
More stories turned into visual explanation.
Extending the same engine and the same workflows to more competitions.
We prioritise these layers according to each broadcaster's real workflow.
The next layer is not adding more screens, but adapting these capabilities to the real work of commentary and production.