SportiveWorld

Professional DNA

Charles Jones: PROFILE NOT COMPLETE YET

Defensive impact · 1997-98 · 24 games

45

percentil

Charles Jones
Confidence: lowData through: 1997-98

The question

What kind of player is Charles Jones?

The evidence

Charles Jones · Defensive impact: 45th percentile (DBPM -0.1: defensive impact per 100 possessions compared with an average player)

45 percentilcompared against: 50 percentil (-5) · 369 players with a sample in 1997-98

Charles Jones: what moved most is Rebounding

14 percentilcompared against: 71 percentil (-57) · Charles Jones, from 1992-93 to 1994-95

The read

What they are, the role they held and what sets them apart. Every line comes from a figure further down this same page.

  • What they arePROFILE NOT COMPLETE YET
  • RoleShort rotation: 5.3 minutes per game across 24 games
  • What sets them apartDefensive impact · 45th percentile

    DBPM -0.1: defensive impact per 100 possessions compared with an average player

The axes, one by one

Every axis with its percentile against 369 players with a sample in 1997-98. An axis without enough sample says «no data» and is not filled in.

  • Scoring0th percentile

    0.6 points per game

  • Playmaking1th percentile

    0.2 assists per game

  • Outside shootingno data

    no data

  • Defensive impact45th percentile

    DBPM -0.1: defensive impact per 100 possessions compared with an average player

  • Finishing at the rimno data

    no data

  • Rebounding5th percentile

    1.0 rebounds per game

Limitations

  • Defensive impact45th percentile

    Average · DBPM -0.1: defensive impact per 100 possessions compared with an average player

  • Rebounding5th percentile

    Very low · 1.0 rebounds per game

  • Playmaking1th percentile

    Very low · 0.2 assists per game

  • Scoring0th percentile

    Very low · 0.6 points per game

  • Axes without enough sample

    Outside shooting · Finishing at the rim

  • This DNA profile does not include movement or touch data.

Recent change

Scoring: 1th percentile → 0th percentile (-1) · Playmaking: 15th percentile → 1th percentile (-14) · Rebounding: 62th percentile → 5th percentile (-57)

  • 1992-9362th percentile

    67 games · 18.0 minutes per game

    Scoring
    1th percentile
    Playmaking
    15th percentile
    Rebounding
    62th percentile
  • 1993-9479th percentile

    42 games · 20.9 minutes per game

    Scoring
    6th percentile
    Playmaking
    21th percentile
    Rebounding
    79th percentile
  • 1994-9531th percentile

    3 games · 12.0 minutes per game

    Scoring
    0th percentile
    Playmaking
    0th percentile
    Rebounding
    31th percentile
  • 1995-9614th percentile

    46 games · 6.5 minutes per game

    Scoring
    0th percentile
    Playmaking
    6th percentile
    Rebounding
    14th percentile
  • 1996-976th percentile

    12 games · 7.8 minutes per game

    Scoring
    0th percentile
    Playmaking
    5th percentile
    Rebounding
    6th percentile
  • 1997-985th percentile

    24 games · 5.3 minutes per game

    Scoring
    0th percentile
    Playmaking
    1th percentile
    Rebounding
    5th percentile

Context

1997-98 · 24 games · 5.3 minutes per game · Percentile against 369 measured players in 1997-98 · SportiveWorld own data

FactDerivedAssumption

What this does not prove

  • Percentiles compare inside the NBA. Outside it they do not mean the same thing.
  • It portrays the 1997-98 season, already closed. It is not what comes next.
  • This DNA profile does not include movement or touch data.

From here

Where it comes from

Source

not stated

Model input

not stated

Computation

not stated

This answer

2026-11-06

Where this comes from

Season averages · closed season · its clock is the seasonBox scores · closed season · its clock is the season
Rights: Licensed data: viewable here; ask before redistributing.