SportiveWorld

Professional DNA

Tom Hoover: PROFILE NOT COMPLETE YET

Rebounding · 1966-67 · 17 games

10

percentil

Tom Hoover
Confidence: lowData through: 1966-67

The question

What kind of player is Tom Hoover?

The evidence

Tom Hoover · Rebounding: 10th percentile (2.1 rebounds per game)

10 percentilcompared against: 50 percentil (-40) · 114 players with a sample in 1966-67

Tom Hoover: what moved most is Rebounding

16 percentilcompared against: 63 percentil (-47) · Tom Hoover, from 1963-64 to 1964-65

The read

What they are, the role they held and what sets them apart. Every line comes from a figure further down this same page.

  • What they arePROFILE NOT COMPLETE YET
  • RoleShort rotation: 7.6 minutes per game across 17 games
  • What sets them apartRebounding · 10th percentile

    2.1 rebounds per game

The axes, one by one

Every axis with its percentile against 114 players with a sample in 1966-67. An axis without enough sample says «no data» and is not filled in.

  • Scoring2th percentile

    1.8 points per game

  • Playmaking7th percentile

    0.5 assists per game

  • Outside shootingno data

    no data

  • Defensive impactno data

    no data

  • Finishing at the rimno data

    no data

  • Rebounding10th percentile

    2.1 rebounds per game

Limitations

  • Rebounding10th percentile

    Very low · 2.1 rebounds per game

  • Playmaking7th percentile

    Very low · 0.5 assists per game

  • Scoring2th percentile

    Very low · 1.8 points per game

  • Axes without enough sample

    Outside shooting · Defensive impact · Finishing at the rim

  • This DNA profile does not include movement or touch data.

Recent change

Scoring: 20th percentile → 2th percentile (-18) · Playmaking: 10th percentile → 7th percentile (-3) · Rebounding: 63th percentile → 10th percentile (-53)

  • 1963-6463th percentile

    59 games · 16.7 minutes per game

    Scoring
    20th percentile
    Playmaking
    10th percentile
    Rebounding
    63th percentile
  • 1964-6522th percentile

    24 games · 6.4 minutes per game

    Scoring
    0th percentile
    Playmaking
    8th percentile
    Rebounding
    22th percentile
  • 1966-6710th percentile

    17 games · 7.6 minutes per game

    Scoring
    2th percentile
    Playmaking
    7th percentile
    Rebounding
    10th percentile

Context

1966-67 · 17 games · 7.6 minutes per game · Percentile against 114 measured players in 1966-67 · SportiveWorld own data

FactDerivedAssumption

What this does not prove

  • Percentiles compare inside the NBA. Outside it they do not mean the same thing.
  • It portrays the 1966-67 season, already closed. It is not what comes next.
  • This DNA profile does not include movement or touch data.

From here

Where it comes from

Source

not stated

Model input

not stated

Computation

not stated

This answer

2026-11-07

Where this comes from

Season averages · closed season · its clock is the seasonBox scores · closed season · its clock is the season
Rights: Licensed data: viewable here; ask before redistributing.