SportiveWorld

Professional DNA

Dean Garrett: PROFILE NOT COMPLETE YET

Defensive impact · 2001-02 · 34 games

42

percentil

Dean Garrett
Confidence: lowData through: 2001-02

The question

What kind of player is Dean Garrett?

The evidence

Dean Garrett · Defensive impact: 42th percentile (DBPM -0.2: defensive impact per 100 possessions compared with an average player)

42 percentilcompared against: 50 percentil (-8) · 379 players with a sample in 2001-02

Dean Garrett: what moved most is Rebounding

31 percentilcompared against: 83 percentil (-52) · Dean Garrett, from 1996-97 to 1999-00

The read

What they are, the role they held and what sets them apart. Every line comes from a figure further down this same page.

  • What they arePROFILE NOT COMPLETE YET
  • RoleShort rotation: 5.4 minutes per game across 34 games
  • What sets them apartDefensive impact · 42th percentile

    DBPM -0.2: defensive impact per 100 possessions compared with an average player

The axes, one by one

Every axis with its percentile against 379 players with a sample in 2001-02. An axis without enough sample says «no data» and is not filled in.

  • Scoring0th percentile

    1.1 points per game

  • Playmaking0th percentile

    0.1 assists per game

  • Outside shootingno data

    no data

  • Defensive impact42th percentile

    DBPM -0.2: defensive impact per 100 possessions compared with an average player

  • Finishing at the rimno data

    no data

  • Rebounding16th percentile

    1.7 rebounds per game

Limitations

  • Defensive impact42th percentile

    Average · DBPM -0.2: defensive impact per 100 possessions compared with an average player

  • Rebounding16th percentile

    Very low · 1.7 rebounds per game

  • Scoring0th percentile

    Very low · 1.1 points per game

  • Playmaking0th percentile

    Very low · 0.1 assists per game

  • Axes without enough sample

    Outside shooting · Finishing at the rim

  • This DNA profile does not include movement or touch data.

Recent change

Scoring: 54th percentile → 0th percentile (-54) · Playmaking: 20th percentile → 0th percentile (-20) · Rebounding: 87th percentile → 16th percentile (-71)

  • 1996-9787th percentile

    68 games · 24.5 minutes per game

    Scoring
    54th percentile
    Playmaking
    20th percentile
    Rebounding
    87th percentile
  • 1997-9890th percentile

    82 games · 32.1 minutes per game

    Scoring
    47th percentile
    Playmaking
    37th percentile
    Rebounding
    90th percentile
  • 1998-9973th percentile

    49 games · 21.5 minutes per game

    Scoring
    32th percentile
    Playmaking
    19th percentile
    Rebounding
    73th percentile
  • 1999-0034th percentile

    56 games · 10.8 minutes per game

    Scoring
    5th percentile
    Playmaking
    7th percentile
    Rebounding
    34th percentile
  • 2000-0144th percentile

    70 games · 11.9 minutes per game

    Scoring
    9th percentile
    Playmaking
    5th percentile
    Rebounding
    44th percentile
  • 2001-0216th percentile

    34 games · 5.4 minutes per game

    Scoring
    0th percentile
    Playmaking
    0th percentile
    Rebounding
    16th percentile

Context

2001-02 · 34 games · 5.4 minutes per game · Percentile against 379 measured players in 2001-02 · SportiveWorld own data

FactDerivedAssumption

What this does not prove

  • Percentiles compare inside the NBA. Outside it they do not mean the same thing.
  • It portrays the 2001-02 season, already closed. It is not what comes next.
  • This DNA profile does not include movement or touch data.

From here

Where it comes from

Source

not stated

Model input

not stated

Computation

not stated

This answer

2026-11-06

Where this comes from

Season averages · closed season · its clock is the seasonBox scores · closed season · its clock is the season
Rights: Licensed data: viewable here; ask before redistributing.