SportiveWorld

Professional DNA

Joe Wolf: PROFILE NOT COMPLETE YET

Defensive impact · 1998-99 · 3 games

6

percentil

Joe Wolf
Confidence: lowData through: 1998-99

The question

What kind of player is Joe Wolf?

The evidence

Joe Wolf · Defensive impact: 6th percentile (DBPM -1.6: defensive impact per 100 possessions compared with an average player)

6 percentilcompared against: 50 percentil (-44) · 337 players with a sample in 1998-99

Joe Wolf: what moved most is Rebounding

0 percentilcompared against: 30 percentil (-30) · Joe Wolf, from 1992-93 to 1998-99

The read

What they are, the role they held and what sets them apart. Every line comes from a figure further down this same page.

  • What they arePROFILE NOT COMPLETE YET
  • RoleShort rotation: 4.0 minutes per game across 3 games
  • What sets them apartDefensive impact · 6th percentile

    DBPM -1.6: defensive impact per 100 possessions compared with an average player

The axes, one by one

Every axis with its percentile against 337 players with a sample in 1998-99. An axis without enough sample says «no data» and is not filled in.

  • Scoring0th percentile

    0.0 points per game

  • Playmaking0th percentile

    0.0 assists per game

  • Outside shootingno data

    no data

  • Defensive impact6th percentile

    DBPM -1.6: defensive impact per 100 possessions compared with an average player

  • Finishing at the rimno data

    no data

  • Rebounding0th percentile

    0.3 rebounds per game

Limitations

  • Defensive impact6th percentile

    Very low · DBPM -1.6: defensive impact per 100 possessions compared with an average player

  • Scoring0th percentile

    Very low · 0.0 points per game

  • Playmaking0th percentile

    Very low · 0.0 assists per game

  • Rebounding0th percentile

    Very low · 0.3 rebounds per game

  • Axes without enough sample

    Outside shooting · Finishing at the rim

  • This DNA profile does not include movement or touch data.

Recent change

Scoring: 6th percentile → 0th percentile (-6) · Playmaking: 1th percentile → 0th percentile (-1) · Rebounding: 25th percentile → 0th percentile (-25)

  • 1992-9325th percentile

    23 games · 7.2 minutes per game

    Scoring
    6th percentile
    Playmaking
    1th percentile
    Rebounding
    25th percentile
  • 1994-9526th percentile

    63 games · 9.3 minutes per game

    Scoring
    1th percentile
    Playmaking
    17th percentile
    Rebounding
    26th percentile
  • 1995-9644th percentile

    64 games · 16.6 minutes per game

    Scoring
    26th percentile
    Playmaking
    34th percentile
    Rebounding
    44th percentile
  • 1996-9727th percentile

    56 games · 9.4 minutes per game

    Scoring
    3th percentile
    Playmaking
    10th percentile
    Rebounding
    27th percentile
  • 1997-9829th percentile

    57 games · 10.9 minutes per game

    Scoring
    2th percentile
    Playmaking
    13th percentile
    Rebounding
    29th percentile
  • 1998-990th percentile

    3 games · 4.0 minutes per game

    Scoring
    0th percentile
    Playmaking
    0th percentile
    Rebounding
    0th percentile

Context

1998-99 · 3 games · 4.0 minutes per game · Percentile against 337 measured players in 1998-99 · SportiveWorld own data

FactDerivedAssumption

What this does not prove

  • Percentiles compare inside the NBA. Outside it they do not mean the same thing.
  • It portrays the 1998-99 season, already closed. It is not what comes next.
  • This DNA profile does not include movement or touch data.

From here

Where it comes from

Source

not stated

Model input

not stated

Computation

not stated

This answer

2026-11-07

Where this comes from

Season averages · closed season · its clock is the seasonBox scores · closed season · its clock is the season
Rights: Licensed data: viewable here; ask before redistributing.