SportiveWorld

Professional DNA

Acie Earl: PROFILE NOT COMPLETE YET

Defensive impact · 1996-97 · 47 games

44

percentil

Acie Earl
Confidence: lowData through: 1996-97

The question

What kind of player is Acie Earl?

The evidence

Acie Earl · Defensive impact: 44th percentile (DBPM -0.2: defensive impact per 100 possessions compared with an average player)

44 percentilcompared against: 50 percentil (-6) · 373 players with a sample in 1996-97

Acie Earl: what moved most is Rebounding

29 percentilcompared against: 50 percentil (-21) · Acie Earl, from 1993-94 to 1994-95

The read

What they are, the role they held and what sets them apart. Every line comes from a figure further down this same page.

  • What they arePROFILE NOT COMPLETE YET
  • RoleShort rotation: 10.6 minutes per game across 47 games
  • What sets them apartDefensive impact · 44th percentile

    DBPM -0.2: defensive impact per 100 possessions compared with an average player

The axes, one by one

Every axis with its percentile against 373 players with a sample in 1996-97. An axis without enough sample says «no data» and is not filled in.

  • Scoring24th percentile

    4.0 points per game

  • Playmaking10th percentile

    0.4 assists per game

  • Outside shootingno data

    no data

  • Defensive impact44th percentile

    DBPM -0.2: defensive impact per 100 possessions compared with an average player

  • Finishing at the rimno data

    no data

  • Rebounding27th percentile

    2.0 rebounds per game

Limitations

  • Defensive impact44th percentile

    Average · DBPM -0.2: defensive impact per 100 possessions compared with an average player

  • Rebounding27th percentile

    Low · 2.0 rebounds per game

  • Scoring24th percentile

    Very low · 4.0 points per game

  • Playmaking10th percentile

    Very low · 0.4 assists per game

  • Axes without enough sample

    Outside shooting · Finishing at the rim

  • This DNA profile does not include movement or touch data.

Recent change

Scoring: 32th percentile → 24th percentile (-8) · Playmaking: 2th percentile → 10th percentile (+8) · Rebounding: 50th percentile → 27th percentile (-23)

  • 1993-9450th percentile

    74 games · 15.5 minutes per game

    Scoring
    32th percentile
    Playmaking
    2th percentile
    Rebounding
    50th percentile
  • 1994-9514th percentile

    30 games · 6.9 minutes per game

    Scoring
    5th percentile
    Playmaking
    0th percentile
    Rebounding
    14th percentile
  • 1995-9647th percentile

    42 games · 15.6 minutes per game

    Scoring
    46th percentile
    Playmaking
    16th percentile
    Rebounding
    47th percentile
  • 1996-9727th percentile

    47 games · 10.6 minutes per game

    Scoring
    24th percentile
    Playmaking
    10th percentile
    Rebounding
    27th percentile

Context

1996-97 · 47 games · 10.6 minutes per game · Percentile against 373 measured players in 1996-97 · SportiveWorld own data

FactDerivedAssumption

What this does not prove

  • Percentiles compare inside the NBA. Outside it they do not mean the same thing.
  • It portrays the 1996-97 season, already closed. It is not what comes next.
  • This DNA profile does not include movement or touch data.

From here

Where it comes from

Source

not stated

Model input

not stated

Computation

not stated

This answer

2026-11-06

Where this comes from

Season averages · closed season · its clock is the seasonBox scores · closed season · its clock is the season
Rights: Licensed data: viewable here; ask before redistributing.