SportiveWorld

Professional DNA

Elden Campbell: PROFILE NOT COMPLETE YET

Defensive impact · 2004-05 · 40 games

34

percentil

Elden Campbell
Confidence: lowData through: 2004-05

The question

What kind of player is Elden Campbell?

The evidence

Elden Campbell · Defensive impact: 34th percentile (DBPM -0.5: defensive impact per 100 possessions compared with an average player)

34 percentilcompared against: 50 percentil (-16) · 388 players with a sample in 2004-05

Elden Campbell: what moved most is Scoring

29 percentilcompared against: 81 percentil (-52) · Elden Campbell, from 1999-00 to 2002-03

The read

What they are, the role they held and what sets them apart. Every line comes from a figure further down this same page.

  • What they arePROFILE NOT COMPLETE YET
  • RoleShort rotation: 9.8 minutes per game across 40 games
  • What sets them apartDefensive impact · 34th percentile

    DBPM -0.5: defensive impact per 100 possessions compared with an average player

The axes, one by one

Every axis with its percentile against 388 players with a sample in 2004-05. An axis without enough sample says «no data» and is not filled in.

  • Scoring10th percentile

    3.0 points per game

  • Playmaking14th percentile

    0.5 assists per game

  • Outside shootingno data

    no data

  • Defensive impact34th percentile

    DBPM -0.5: defensive impact per 100 possessions compared with an average player

  • Finishing at the rimno data

    no data

  • Rebounding25th percentile

    2.3 rebounds per game

Limitations

  • Defensive impact34th percentile

    Low · DBPM -0.5: defensive impact per 100 possessions compared with an average player

  • Rebounding25th percentile

    Low · 2.3 rebounds per game

  • Playmaking14th percentile

    Very low · 0.5 assists per game

  • Scoring10th percentile

    Very low · 3.0 points per game

  • Axes without enough sample

    Outside shooting · Finishing at the rim

  • This DNA profile does not include movement or touch data.

Recent change

Scoring: 78th percentile → 10th percentile (-68) · Playmaking: 54th percentile → 14th percentile (-40) · Rebounding: 90th percentile → 25th percentile (-65)

  • 1999-0078th percentile

    78 games · 32.5 minutes per game

    Scoring
    78th percentile
    Playmaking
    54th percentile
    Rebounding
    90th percentile
  • 2000-0183th percentile

    78 games · 30.0 minutes per game

    Scoring
    83th percentile
    Playmaking
    47th percentile
    Rebounding
    92th percentile
  • 2001-0282th percentile

    77 games · 28.0 minutes per game

    Scoring
    82th percentile
    Playmaking
    46th percentile
    Rebounding
    87th percentile
  • 2002-0340th percentile

    56 games · 15.5 minutes per game

    Scoring
    40th percentile
    Playmaking
    29th percentile
    Rebounding
    44th percentile
  • 2003-0436th percentile

    65 games · 13.7 minutes per game

    Scoring
    36th percentile
    Playmaking
    23th percentile
    Rebounding
    42th percentile
  • 2004-0510th percentile

    40 games · 9.8 minutes per game

    Scoring
    10th percentile
    Playmaking
    14th percentile
    Rebounding
    25th percentile

Context

2004-05 · 40 games · 9.8 minutes per game · Percentile against 388 measured players in 2004-05 · SportiveWorld own data

FactDerivedAssumption

What this does not prove

  • Percentiles compare inside the NBA. Outside it they do not mean the same thing.
  • It portrays the 2004-05 season, already closed. It is not what comes next.
  • This DNA profile does not include movement or touch data.

From here

Where it comes from

Source

not stated

Model input

not stated

Computation

not stated

This answer

2026-11-06

Where this comes from

Season averages · closed season · its clock is the seasonBox scores · closed season · its clock is the season
Rights: Licensed data: viewable here; ask before redistributing.