SportiveWorld

Professional DNA

Earl Cureton: PROFILE NOT COMPLETE YET

Defensive impact · 1996-97 · 9 games

26

percentil

Earl Cureton
Confidence: lowData through: 1996-97

The question

What kind of player is Earl Cureton?

The evidence

Earl Cureton · Defensive impact: 26th percentile (DBPM -0.9: defensive impact per 100 possessions compared with an average player)

26 percentilcompared against: 50 percentil (-24) · 374 players with a sample in 1996-97

Earl Cureton: what moved most is Rebounding

5 percentilcompared against: 71 percentil (-66) · Earl Cureton, from 1986-87 to 1996-97

The read

What they are, the role they held and what sets them apart. Every line comes from a figure further down this same page.

  • What they arePROFILE NOT COMPLETE YET
  • RoleShort rotation: 5.1 minutes per game across 9 games
  • What sets them apartDefensive impact · 26th percentile

    DBPM -0.9: defensive impact per 100 possessions compared with an average player

The axes, one by one

Every axis with its percentile against 374 players with a sample in 1996-97. An axis without enough sample says «no data» and is not filled in.

  • Scoring0th percentile

    0.8 points per game

  • Playmaking10th percentile

    0.4 assists per game

  • Outside shootingno data

    no data

  • Defensive impact26th percentile

    DBPM -0.9: defensive impact per 100 possessions compared with an average player

  • Finishing at the rimno data

    no data

  • Rebounding5th percentile

    1.0 rebounds per game

Limitations

  • Defensive impact26th percentile

    Low · DBPM -0.9: defensive impact per 100 possessions compared with an average player

  • Playmaking10th percentile

    Very low · 0.4 assists per game

  • Rebounding5th percentile

    Very low · 1.0 rebounds per game

  • Scoring0th percentile

    Very low · 0.8 points per game

  • Axes without enough sample

    Outside shooting · Finishing at the rim

  • This DNA profile does not include movement or touch data.

Recent change

Scoring: 41th percentile → 0th percentile (-41) · Playmaking: 46th percentile → 10th percentile (-36) · Rebounding: 77th percentile → 5th percentile (-72)

  • 1986-8777th percentile

    78 games · 25.3 minutes per game

    Scoring
    41th percentile
    Playmaking
    46th percentile
    Rebounding
    77th percentile
  • 1987-8859th percentile

    69 games · 16.3 minutes per game

    Scoring
    19th percentile
    Playmaking
    23th percentile
    Rebounding
    59th percentile
  • 1988-8978th percentile

    82 games · 25.0 minutes per game

    Scoring
    38th percentile
    Playmaking
    48th percentile
    Rebounding
    78th percentile
  • 1990-9159th percentile

    9 games · 17.7 minutes per game

    Scoring
    5th percentile
    Playmaking
    6th percentile
    Rebounding
    59th percentile
  • 1993-9482th percentile

    2 games · 15.0 minutes per game

    Scoring
    4th percentile
    Playmaking
    0th percentile
    Rebounding
    82th percentile
  • 1996-975th percentile

    9 games · 5.1 minutes per game

    Scoring
    0th percentile
    Playmaking
    10th percentile
    Rebounding
    5th percentile

Context

1996-97 · 9 games · 5.1 minutes per game · Percentile against 374 measured players in 1996-97 · SportiveWorld own data

FactDerivedAssumption

What this does not prove

  • Percentiles compare inside the NBA. Outside it they do not mean the same thing.
  • It portrays the 1996-97 season, already closed. It is not what comes next.
  • This DNA profile does not include movement or touch data.

From here

Where it comes from

Source

not stated

Model input

not stated

Computation

not stated

This answer

2026-11-06

Where this comes from

Season averages · closed season · its clock is the seasonBox scores · closed season · its clock is the season
Rights: Licensed data: viewable here; ask before redistributing.