SportiveWorld

Professional DNA

John Amaechi: PROFILE NOT COMPLETE YET

Playmaking · 2002-03 · 50 games

10

percentil

John Amaechi
Confidence: lowData through: 2002-03

The question

What kind of player is John Amaechi?

The evidence

John Amaechi · Playmaking: 10th percentile (0.4 assists per game)

10 percentilcompared against: 50 percentil (-40) · 362 players with a sample in 2002-03

John Amaechi: what moved most is Rebounding

32 percentilcompared against: 22 percentil (+10) · John Amaechi, from 1995-96 to 1999-00

The read

What they are, the role they held and what sets them apart. Every line comes from a figure further down this same page.

  • What they arePROFILE NOT COMPLETE YET
  • RoleShort rotation: 9.5 minutes per game across 50 games
  • What sets them apartPlaymaking · 10th percentile

    0.4 assists per game

The axes, one by one

Every axis with its percentile against 362 players with a sample in 2002-03. An axis without enough sample says «no data» and is not filled in.

  • Scoring5th percentile

    2.0 points per game

  • Playmaking10th percentile

    0.4 assists per game

  • Outside shootingno data

    no data

  • Defensive impact6th percentile

    DBPM -1.6: defensive impact per 100 possessions compared with an average player

  • Finishing at the rim1th percentile

    42.2 % · 64 attempts

  • Rebounding10th percentile

    1.5 rebounds per game

Limitations

  • Playmaking10th percentile

    Very low · 0.4 assists per game

  • Rebounding10th percentile

    Very low · 1.5 rebounds per game

  • Defensive impact6th percentile

    Very low · DBPM -1.6: defensive impact per 100 possessions compared with an average player

  • Scoring5th percentile

    Very low · 2.0 points per game

  • Finishing at the rim1th percentile

    Very low · 42.2 % · 64 attempts

  • Axes without enough sample

    Outside shooting

  • This DNA profile does not include movement or touch data.

Recent change

Scoring: 7th percentile → 5th percentile (-2) · Playmaking: 6th percentile → 10th percentile (+4) · Rebounding: 22th percentile → 10th percentile (-12)

  • 1995-9622th percentile

    28 games · 12.8 minutes per game

    Scoring
    7th percentile
    Playmaking
    6th percentile
    Rebounding
    22th percentile
  • 1999-0047th percentile

    80 games · 21.1 minutes per game

    Scoring
    69th percentile
    Playmaking
    42th percentile
    Rebounding
    47th percentile
  • 2000-0147th percentile

    82 games · 20.9 minutes per game

    Scoring
    56th percentile
    Playmaking
    32th percentile
    Rebounding
    47th percentile
  • 2001-0222th percentile

    54 games · 10.9 minutes per game

    Scoring
    13th percentile
    Playmaking
    17th percentile
    Rebounding
    22th percentile
  • 2002-0310th percentile

    50 games · 9.5 minutes per game

    Scoring
    5th percentile
    Playmaking
    10th percentile
    Rebounding
    10th percentile

Context

2002-03 · 50 games · 9.5 minutes per game · Percentile against 362 measured players in 2002-03 · SportiveWorld own data

FactDerivedAssumption

What this does not prove

  • Percentiles compare inside the NBA. Outside it they do not mean the same thing.
  • It portrays the 2002-03 season, already closed. It is not what comes next.
  • This DNA profile does not include movement or touch data.

From here

Where it comes from

Source

not stated

Model input

not stated

Computation

not stated

This answer

2026-11-06

Where this comes from

Season averages · closed season · its clock is the seasonBox scores · closed season · its clock is the season
Rights: Licensed data: viewable here; ask before redistributing.